3D Environment/Prop Artist

Features of the role

  • Be responsible for a broad range of art asset requirements, from modular interior environmental pieces, props, and exteriors.
  • Help guide our art pipeline and keep things looking great on both PC and console
  • Work from our Glasgow City Centre studio, with the main development team
  • Work through concepts as well as final implimentation. 
  • Competitive Salary and perks

Requirements

  • At least one shipped title on PC or Console, or significant experience in a different part of the industry such as Film)
  • Experience with Unity
  • Experience with 3DS Max (required)
  • Experience with Substance Painter / Designer / Shader Building (desired)

Concept Artist (Freelance)

We're looking for a few Concept Artists for a handful of individual requirements from environment to characters, so please send a mail to hello@nocodestudio.com and link us to your portfolios! We're mainly interested in contemporary (now) settings and modern day sci-fi (rather than far future stuff).

Note: These are NOT in-house positions at this time. This is for short bursts of work :)

Senior / Lead Animator

Features of the role

  • Be No Codes' Animator!
  • Be responsible for a broad range of animation requirements, from environmental animation, incidental/scene animations, and character animation
  • Help guide our motion capture sessions both creatively and technically
  • Work with advanced 3rd party tools for facial animation, as well as hand animation
  • Work from our Glasgow City Centre studio, with the main development team
  • Competitive Salary and perks

Requirements

  • At least one shipped title on PC or Console, or significant experience in a different part of the industry such as Film)
  • Experience with Unity
  • Experience with motion capture work flows and implementation
  • Experience with facial animation

Senior / Lead Programmer

Features of the role

  •  Be No Codes' Chief Coder! (Technically we should now be called 'Some Code')
  • Program modules of the game including design, implementation, de-bugging and building a documentation resource
  • Lead the technical development of our game projects and internal tools, guiding the existing code staff
  • Collaborate on the planning process with the Project Leads
  • Help build a solid code team going forward, and guide future hiring
  • Work from our Glasgow City Centre studio, with the main development team
  • Competitive Salary and perks

Requirements

  • At least one shipped title on PC or Console
  • Fluent C++ & C#
  • Experience with DX11
  • Experience with Unity