3D Environment/Prop Artist

We are looking for a Mid-Level to Senior Environment & Prop Artist for our latest project. The right candidate will be leading the production of game environment assets and props, from modelling, texturing and then set dressing in-engine to build dense, story-led environments with a level of intricacy and detail to a very high standard. 

This role is not only a creative opportunity but a technical one; small, focused environments offer the opportunity to push the boundaries of environment detail, and create rich immersive areas for the player to explore.

Features of the role

  • Be responsible for a broad range of art asset requirements, from modular interior environmental pieces, props, and exteriors.
  • Help guide our art pipeline and keep things looking great on both PC and console
  • Work from our Glasgow City Centre studio, with the main development team
  • Work through concepts through to final implementation. 
  • Competitive Salary and perks

Requirements

  • At least one shipped title on PC or Console, or significant experience in a different part of the industry such as Film
  • Experience with Unity
  • Experience with 3DS Max (required)
  • Experience with Substance Painter / Designer / Shader Building (desired)

Concept Artist (Freelance)

We're looking for a few Concept Artists for a handful of individual requirements from environment to characters, so please send a mail to hello@nocodestudio.com and link us to your portfolios! We're mainly interested in contemporary (now) settings and modern day sci-fi (rather than far future stuff).

Note: These are NOT in-house positions at this time. This is for short bursts of work :)

Senior / Lead Animator - POSITION FILLED

THANK YOU FOR YOUR APPLICATIONS. WE'VE NOW HIRED THIS POSITION. WE MAY LOOK FOR ANOTHER ANIMATOR IN THE NOT-TO-DISTANT FUTURE, SO PLEASE KEEP IN TOUCH ANYWAY!

Features of the role

  • Be No Codes' Animator!
  • Be responsible for a broad range of animation requirements, from environmental animation, incidental/scene animations, and character animation
  • Help guide our motion capture sessions both creatively and technically
  • Work with advanced 3rd party tools for facial animation, as well as hand animation
  • Work from our Glasgow City Centre studio, with the main development team
  • Competitive Salary and perks

Requirements

  • At least one shipped title on PC or Console, or significant experience in a different part of the industry such as Film)
  • Experience with Unity
  • Experience with motion capture work flows and implementation
  • Experience with facial animation

Senior / Lead Programmer - POSITION FILLED

THANK YOU FOR YOUR APPLICATIONS. WE'VE NOW HIRED THIS POSITION. WE WILL BE LOOKING FOR ANOTHER CODER NOT TO FAR FROM NOW SO PLEASE KEEP IN TOUCH ANYWAY!

Features of the role

  •  Be No Codes' Chief Coder! (Technically we should now be called 'Some Code')
  • Program modules of the game including design, implementation, de-bugging and building a documentation resource
  • Lead the technical development of our game projects and internal tools, guiding the existing code staff
  • Collaborate on the planning process with the Project Leads
  • Help build a solid code team going forward, and guide future hiring
  • Work from our Glasgow City Centre studio, with the main development team
  • Competitive Salary and perks

Requirements

  • At least one shipped title on PC or Console
  • Fluent C++ & C#
  • Experience with DX11
  • Experience with Unity