3D Environment/Prop Artist - POSITION FILLED

THIS POSITION HAS BEEN FILLED

We may open up new positions later this year - check back and by all means send a portfolio anyway!

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We are looking for a Mid-Level to Senior Environment & Prop Artist for our latest project. The right candidate will be leading the production of game environment assets and props, from modelling, texturing and then set dressing in-engine to build dense, story-led environments with a level of intricacy and detail to a very high standard. 

This role is not only a creative opportunity but a technical one; small, focused environments offer the opportunity to push the boundaries of environment detail, and create rich immersive areas for the player to explore.

Features of the role

  • Be responsible for a broad range of art asset requirements, from modular interior environmental pieces, props, and exteriors.
  • Help guide our art pipeline and keep things looking great on both PC and console
  • Work from our Glasgow City Centre studio, with the main development team
  • Work through concepts through to final implementation. 
  • Competitive Salary and perks

Requirements

  • At least one shipped title on PC or Console, or significant experience in a different part of the industry such as Film
  • Experience with Unity
  • Experience with 3DS Max (required)
  • Experience with Substance Painter / Designer / Shader Building (desired)