No Code is seeking a experienced and versatile animator with strong acting and storytelling skills, who understands game production and has a genuine interest in game development.
You will be working closely under the guidance of the Lead Animator to create believable, high-quality animations, and to achieve a consistent level of quality while ensuring that each animation is right for it's purpose.
Candidates must possess an exceptional ability to portray realistic physical movement, and apply these to computer-generated characters.
Work with the Lead Animator and collaborate with other disciplines to ensure the animations works as intended for in-game assets.
Create high quality character, creature and environmental animations.
Ability to adapt to new technologies.
Work with both keyframe and motion capture data.
Conceptualize and produce large-scale cinematic moments within games and other forms of media.
Provide animation-related feedback for development of in-house tools.
Prototype and evaluate game play features, and perform multi-platform testing and bug fixes during game shipping and release process.
3+ years of professional experience in video game development, preferably with at least one shipped title on PC or Console
Experience and/or an interest in working with Motion Capture Data.
Ability to work from concept through final product.
Working knowledge of Maya, 3DS Max and/or Motionbuilder.
Working knowledge of game production and working in-engine (eg. Unreal, Unity).
Strong collaboration skills.
Be a team player, open to take and offer feedback.
Ability to self-manage and make responsible decisions about time and project priorities.
Additional knowledge of modeling, texturing, rigging, scripting, lighting or video editing are preferred.